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Author: Vladimir Kushnir Publisher: O'Reilly Pages: 142 ISBN: 978-1449320935 Ebook: 978-1449321352 Audience: Beginner/Mid Level Rating: 4 Reviewer: Bill Cunningham
This short book could best be described as a HOW-TO in avoiding the pitfalls that can happen to the average C++ programmer in the course of writing code. Helpful tips and examples demonstrate the concepts clearly.
Some of the chapters are short, very short. and the book could have been better organized in a more cookbook or quick reference style. The author introduces his own template class to assist the developer in catching errors in the compiler. However some of the advice given is a little on the obvious side of things for the more experienced developers who have been bitten by these mistakes early in their careers. For example, the author suggests to avoid using the new[] operator and instead use the template vector, sound advice if you can do that and can afford the speed hit. Also his suggestion of using smart pointers, while brief, is very useful for those writing non-trivial production programs.
If I were developing a curriculum for C++ students, I would strongly suggest this book to assist in learning the language. Intermediate and beginning developers will benefit more from the book than the highly experienced developers.
Using LinkedIn
Author: Patrice-Anne Rutledge Publisher: Que, 2010 Pages: 288 ISBN: 978-0789744593 Aimed at: Potential, new and existing users of LinkedIn Rating: 3 Pros: A format that suits mastering technology Cons: May be too detailed Reviewed by: Sue Gee
LinkedIn is a professional network that has a large following i [ ... ]
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Game Physics
Author: David H. Eberly Publisher: Morgan Kaufmann, 2nd Ed, 2010 Pages: 944 ISBN: 978-0123749031 Aimed at: Readers not afraid of math Rating: 4 Pros: Good coverage of maths and physics for games Cons: Covers difficult topics that most games programmers can avoid Reviewed by: Mike James
This is a book tha [ ... ]
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