Core Java, Volume II Advanced Features
Core Java, Volume II Advanced Features

Author: Cay S. Horstmann & Gary Cornell 
Publisher: Prentice Hall; 8 ed., 2008
Pages: 1056
ISBN: 978-0132354790
Aimed at: Java programmers wanting to master associated technologies
Rating: 4.5
Pros: Well written, intelligent discussion of Java technologies
Cons: Not for the beginner
Reviewed by: Alex Armstrong

This second volume in the Core Java series  deals with advanced topics. What do you think qualifies as "advanced"?

Some programmers would say topics like generics and perhaps even exceptions are advanced in general terms. In Java, however, we have a whole collection of associated technologies that aren't really core to the language but could just about qualify on the grounds that they are commonly used. 

So what's in the book?

 

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The book starts with streams and files. Next we have XML and how to load, validate and parse it - both SAX and Path are covered. Networking from sockets to email comes next, then the JDBC approach to database access. 

A big section is devoted to "Advanced Swing" which roughtly speaking means tables, trees, progress bars, component organisers etc. Following on we have advanced AWT - mostly how to get around its limitations. 

Chapter 8 brings us to JavaBeans, then security and distributed objects (RMI)  Chapter 11 deals with scripting - getting a scripting engine and using annotations. Finally the book rounds off with a look at implementing native methods an interfacing with C in particular. 

This second volume is as good as the first and as well written. However how useful it is to you depends on which of the technologies and techniques it covers that you want to know about. Each of the chapters provides a good introduction to the basics of the subject. It takes you far enough for you to continue on to a book dedicated to the topic. 

Highly recommended and the only reservation is that it's not for the complete beginner. 

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Beyond Legacy Code

Author: David Scott Bernstein
Publisher: Pragmatic Bookshelf
Pages: 230
ISBN: 978-1680500790
Print: 1680500791
Kindle: B01CRIZEF8
Audience: Developers
Rating: 5
Reviewer: Kay Ewbank

The claim of this book is that the nine technical practices it describes could save the software industry from broke [ ... ]



Classic Game Design

Author: Franz Lanzinger
Publisher: Mercury
Pages: 300
ISBN: 978-1937585976
Audience: Beginners to creating desktop games
Rating: 3
Reviewer: David Conrad

Subtitled, From Pong to Pac-Man with Unity, this is a very odd book. Don't let that put you off because some readers are going to like it a lot.


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Last Updated ( Wednesday, 13 October 2010 )
 
 

   
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