Game Engine Gems 3 (CRC Press)
Monday, 09 May 2016

The third volume in a series by veteran of the computer games industry, Eric Lengyel. Covering the latest developments with practical methods and tips for game engine development it is intended to aid professionals in their work and shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.

<ASIN:1498755658>

 

Contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. 

The book is divided into four broad categories pertaining to game engine development:

 

  • Graphics and rendering
  • Physics
  • General programming
  • Character control and artificial intelligence

Many chapters offer downloadable source code, demos, and examples from its companion website, gameenginegems.com, where updates and supplementary materials are posted. 

Author: Eric Lengyel

Publisher: A K Peters/CRC Press
Date: April 21, 2016
Pages: 322
ISBN: 978-1498755658
Print: 1498755658
Kindle: B01C5K174U

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