IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Codermetrics: Analytics for Improving Software Teams

Author: Jonathan Alexander
Publisher: O'Reilly
Pages: 262
ISBN: 978-1449305154
Aimed at: Anyone who wants to measure programmer performance objectively
Rating: 4
Pros: Readable and reasonably convincing
Cons: Based on distilled experience of a single person
Reviewed by: Mike James

A book is about finding "o [ ... ]



jQuery Mobile: Develop and Design

Author: Kris Hadlock
Publisher: Peachpit Press
Pages: 304
ISBN: 978-0321820419
Audience: JavaScript Programmers
Rating: 2
Reviewer: Ian Elliot

jQuery Mobile is an important open source library for creating mobile web sites and apps. Can this slim book  provide everything you need to know?


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