IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

 

To have new titles included in Book Watch contact BookWatch@i-programmer.info

 

Banner
 

 


The Art of Assembly Language 2nd Ed

Author: Randall Hyde
Publisher: No Starch Press, 2010 
Pages: 760
ISBN: 978-1593272074
Print: 1593272073
Kindle: B011DAPHEO
Aimed at: Beginners
Rating: 4
Reviewed by: Harry Fairhead

If you have always wanted to learn assembly language then this book might be just what you have been looking f [ ... ]



JavaScript with Promises

Author:  Daniel Parker
Publisher: O'Reilly
Pages: 94
ISBN: 978-1449373214
Print: 1449373216
Kindle: B00YNY0BF8
Audience: Experienced JavaScript programmers
Rating: 4
Reviewer: Ian Elliot

Are you confused by promises? Perhaps 94 pages is all it takes to be unconfused.


More Reviews

 

 
 

   
Banner
Banner
RSS feed of all content
I Programmer - full contents
Copyright © 2018 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.