IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Sams Teach Yourself Android Game Programming in 24 Hours

Author: Jonathan S. Harbour
Publisher: Sams
Pages: 432
ISBN: 978-0672336041
Audience: Java programmers
Rating: 3
Reviewer: Mike James

Learning to program an Android game should be fun - can you learn how in just 24 short lessons?



Programming Android

Author: Zigurd Mednieks, Laird Dornin, G. Blake Meike & Masumi Nakamura
Publisher:O'Reilly
Pages: 502
ISBN: 978-1449389697
Aimed at: Proficient programmers who want to get up to speed on Android
Rating: 4.5
Pros: Covers advanced topics in depth
Cons: Not suitable for beginners; no big examples
Reviewed [ ... ]


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