IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Robot Programming

Author: Cameron and Tracey Hughes
Publisher: Que
Pages:400
ISBN: 978-0789755001
Print: 0789755009
Kindle: B01F06BBM4
Audience: Those interested in robots, preferably with access to one to try out ideas
Rating:  2
Reviewer: Harry Fairhead

Robots are the way of the future so any  [ ... ]



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Author:  Kurt Guntheroth
Publisher: O'Reilly
Pages: 388 
ISBN:  978-1491922064
Print: 1491922060
Kindle: B01EVXNWLK
Audience: Experienced C++ programmers
Rating: 5
Reviewer: Mike James

If you think that the one rule about optimization is don't do it then you s [ ... ]


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