IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Pro Silverlight 5 in C# 4th Ed

Author: Matthew MacDonald
Publisher: Apress
Pages: 944
ISBN: 978-1430234791
Aimed at: Devlopers still using Silverlight
Rating: 4.8
Reviewed by: Ian Elliot

The latest, and probably last, update to a book we have previously highly recommended. How does this fourth edition compare?



Professional jQuery

Author: Cesar Otero & Rob Larsen
Publisher: Wrox
Pages: 336
ISBN: 978-1118026687
Audience: Intermediate JavaScript programmers
Rating: 3
Reviewer: Ian Elliot

jQuery is mostly easy to use - it would have to be to become so popular - but that doesn't mean that there aren't some more sophisticated b [ ... ]


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