IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Machine Learning in Python

Author:  Michael Bowles 
Publisher: Wiley
Date: May 15, 2015
Pages: 360
ISBN: 978-1118961742
Print: 1118961749
Kindle: B00VOY1I98
Audience: Python programmers with data to analyze
Rating: 3.5
Reviewer:  Mike James 

Python is a good language to use to implement machine learning [ ... ]



Java Programming Interviews Exposed

Author: Noel Markham
Publisher: Wrox
Pages: 200
ISBN: 978-1118722862
Audience: Intermediate Java Programmers
Rating: 3
Reviewer: Alex Armstrong

A book to prepare you for the torture of a job interview seems like a good idea. But is it possible?


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