IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Publisher: Apress
Pages: 1004
ISBN: 978-1484207116
Print: 1484207114
Kindle: B0157W4JNE
Audience: DBAs and developers
Rating: 5
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This big book aims to explain SQL Server 2014’s administration capabilities. How does it fare? 



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Publisher: O'Reilly
Pages: 296
ISBN: 978-1491902332
Print: 1491902337
Kindle: B013VQ7N36
Audience: Developers engaged in creating apps for Internet-connected devices
Rating: 4.5
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The subtitle - Blackouts, Freakouts and Stakeouts makes thi [ ... ]


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