IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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AngularJS

Author: Brad Green & Shyam Seshadri
Publisher: O'Reilly
Pages: 196
ISBN: 978-1449344856
Audience: JavaScript programmers
Rating: 3.5
Reviewer: Ian Elliot

AngularJS is a hot topic and rapidly becoming the must-use client side MVC library, but the documentation is terrible. So a book on the topic  [ ... ]



eCommerce in the Cloud

Author: Kelly Goetsch
Publisher: O’Reilly
Pages: 282

ISBN: 978-1491946633
Print: 1491946636
Kindle: B00JW0YOII

Aimed at: IT managers and ‘web architects’ 
Rating: 4

Reviewed by: Kay Ewbank

If you want to learn about scalable ecommerce will this book help you?


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