IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Author: John Sonmez
Publisher: Manning Publications
Pages: 504
ISBN: 978-1617292392
Print: 1617292397
Audience: Everyone!
Rating: 4.5
Reviewer: Ian Stirk

This book aims to make you the most successful software developer you can be – by enhancing your non-technical soft skills, how does it fare?



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Pages: 256
ISBN: 978-0321794017
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It was the James Bond silhouette on the cover of this book that led me to pick it up. Why do we need action heroes in web marketing?


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