IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Professional Microsoft SQL Server 2012 Administration

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Publisher: Wrox
Pages: 960
ISBN: 978-1118106884
Audience: DBAs and SQL Developers
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Aims to give a professional understanding of a very broad range of administration topics, how does it fare?



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Author: Graham Sellers, Richard S. Wright & Nicholas Haemel
Publisher: Addison-Wesley
Pages: 848
ISBN: 978-0321902948
Audience: Those new to OpenGL
Rating: 3
Reviewer: Mike James

 

Subtitled "Comprehensive Tutorial and Reference" this tome looks as if it should be the authority on getting start [ ... ]


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