IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Author: Kyle Banker
Publisher: Manning, 2012
Pages: 280
ISBN: 978-1935182870
Aimed at: Application developers and DBAs wanting to use MongoDB from the ground up
Rating: 4.5
Pros: Well written description of MongoDB and its advantages
Cons: Tends to be over-enthusiastic
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Authors: Alexander Stepanov and Daniel Rose
Publisher: Addison-Wesley
Pages: 320
ISBN: 9780321942043
Print: 0321942043
Kindle: B00PKH9XAG
Audience: Programmers interested in generic programming
Rating: 2
Reviewer: Mike James 

Despite what you might think mathematics and generic pr [ ... ]


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