IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Building Android Apps with HTML, CSS, and JavaScript

Author: JonathanStark
Publisher: O'Reilly, 2nd Ed
Pages: 178
ISBN: 978-1449316419
Aimed at: Experienced web designers
Rating: 3.5
Pros: Hands-on approach
Cons: Lacks explanations
Reviewed by: Harry Fairhead

 

A novel approach that avoids learning Java and the Android SDK. Is it workable?



The Object-Oriented Thought Process

 Author: Matt Weisfeld
Publisher: Addison-Wesley
Pages: 336
ISBN: 978-0321861276
Audience: Developers using C#, C++, Java
Rating: 2
Reviewer: Mike James

Getting inside the object-oriented thought process is a trick worth knowing. Does this book hack it?


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