IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Core Python Applications Programming (3e)

Author: Wesley J Chun
Publisher: Prentice Hall
Pages: 888
ISBN: 978-0132678209
Aimed at: Those who already know Python
Rating: 4.5
Pros: Highly practical
Cons: Doesn't go far enough
Reviewed by: Alex Armstrong

Lots of books that promise to get you started with a language but what do you read if you want to [ ... ]



The Well-Grounded Java Developer

Author:  Benjamin J Evans & Martijn Verburg
Publisher: Manning
Pages: 496
ISBN: 978-1617290060
Audience: Intermediate to advanced Java programmers
Rating: 5
Reviewer: Mike James

What makes a well-grounded Java developer? This book has a clear opinion.


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