IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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HBase in Action

Authors: Nick Dimiduk & Amandeep Khurana
Publisher: Manning, 2012
Pages: 360
ISBN: 978-1617290527
Aimed at: Database developers who want to learn how to use HBase
Rating: 4.5
Reviewed by: Kay Ewbank

This book sets out to teach those with experience of other databases how to build applications using H [ ... ]



Black Hat Python

Author: Justin Seitz
Publisher: No Starch Press
Pages: 192
ISBN: 9781593275907
Print: 1593275900
Audience: Experienced Pythonistas
Rating: 4
Reviewer: Alex Armstrong

 

A book that explains how to use Python to gain control and otherwise cause mischief isn't a good idea - is it?


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