3D User Interfaces (Addison Wesley)
Tuesday, 30 May 2017

This is the 2nd edition of a comprehensive primary reference to building 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman, Ivan P. Poupyrev combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines.

<ASIN:0134034325>

This edition adds two new chapters on human factors and general human-computer interactione. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application

Authors: Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman, Ivan P. Poupyrev
Publisher: Addison Wesley
Date: March 2017
Pages: 624
ISBN: 978-0134034324
Print: 0134034325
Kindle: B06XYCNQ2L
Audience: Designers of 3D apps
Level: Intermediate

 

 

  • 3D user interfaces: evolution, elements, and roadmaps
  • Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
  • What 3D UI designers should know about human sensory systems and cognition ergonomics
  • How proven human-computer interaction techniques apply to 3D UIs
  • 3D UI output hardware for visual, auditory, and haptic/ tactile systems
  • Obtaining 3D position, orientation, and motion data for users in physical space
  • 3D object selection and manipulation
  • Navigation and wayfinding techniques for moving through virtual and physical spaces
  • Changing application state with system control techniques, issuing commands, and enabling other forms of user input
  • Strategies for choosing, developing, and evaluating 3D user interfaces
  • Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction
  • The future of 3D user interfaces: open research problems and emerging technologies

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