Learning Blender, 2nd Ed (Addison Wesley)
Thursday, 20 April 2017

Now fully updated for the latest version of Blender, the book walks you through every step of creating a 3D animated character with Blender, and then compositing it in a real video using professional workflow.  In this new edition author Oliver Villar covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to painting, texturing, shading, rendering, and performance.

<ASIN:0134663462>

The book has full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. He walks you through integrating your animated character into video, using professional camera tracking, lighting, and compositing techniques, and there's a companion website to help you master even the most complex techniques.

Author: Oliver Villar
Publisher: Addison Wesley
Date: April 2017
Pages: 368
ISBN: 978-0134663463
Print: 0134663462
Kindle: B06Y1R3ZGZ
Audience: Blender programmers
Level: Intermediate
Category: Graphics & Games

 

 

  • Apply Blender’s updated user interface, navigation, and selection techniques
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organize an efficient, step-by-step pipeline to streamline workflow in any project
  • Imagine a character’s personality and appearance, and use 3D modeling tools to create it
  • Master texture painting workflows: before and after unwrapping
  • Bring your character to life with materials and shading
  • Create your character’s skeleton and make it walk
  • Start animating characters with keyframes and Blender’s animation editors
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene with retouched colors, effects, and mixes
  • Get started with particles, hair simulations, and other advanced features

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