Learning Blender, 2nd Ed (Addison Wesley)
Learning Blender, 2nd Ed (Addison Wesley)
Thursday, 20 April 2017

Now fully updated for the latest version of Blender, the book walks you through every step of creating a 3D animated character with Blender, and then compositing it in a real video using professional workflow.  In this new edition author Oliver Villar covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to painting, texturing, shading, rendering, and performance.

<ASIN:0134663462>

The book has full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. He walks you through integrating your animated character into video, using professional camera tracking, lighting, and compositing techniques, and there's a companion website to help you master even the most complex techniques.

Author: Oliver Villar
Publisher: Addison Wesley
Date: April 2017
Pages: 368
ISBN: 978-0134663463
Print: 0134663462
Kindle: B06Y1R3ZGZ
Audience: Blender programmers
Level: Intermediate
Category: Graphics & Games

 

 

  • Apply Blender’s updated user interface, navigation, and selection techniques
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organize an efficient, step-by-step pipeline to streamline workflow in any project
  • Imagine a character’s personality and appearance, and use 3D modeling tools to create it
  • Master texture painting workflows: before and after unwrapping
  • Bring your character to life with materials and shading
  • Create your character’s skeleton and make it walk
  • Start animating characters with keyframes and Blender’s animation editors
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene with retouched colors, effects, and mixes
  • Get started with particles, hair simulations, and other advanced features

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