Vulkan Programming Guide (Addison Wesley)
Vulkan Programming Guide (Addison Wesley)
Wednesday, 21 December 2016

This is the official guide to learning Vulkan, the OpenGL specification, written by Vulkan API lead Graham Sellers, with contributions from the Vulkan language lead John Kessenich. The book introduces the portable Vulkan API and the new SPIR-V shading language making use of many examples.

<ASIN:0134464540>

Vulkan is the next generation of the OpenGL specification, and it has been completely redesigned to give applications direct control over GPU acceleration. Topics covered range from drawing to memory, and threading to compute shaders. Tasks such as synchronization, scheduling, and memory management are discussed in detail. The book introduces 3D development techniques for a number of areas including video games and more general imaging.

Authors: Graham Sellers and John Kessenich
Publisher: Addison Wesley
Date: November 2016
Pages: 480
ISBN: 978-0134464541
Print: 0134464540
Kindle: B01MXGZR73
Audience: OpenGL developers
Level: advanced
Category: Graphics & Games

 

  • Code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL
  • Expert guidance on getting started and working with Vulkan’s new memory system
  • Thorough discussion of queues, commands, moving data, and presentation
  • Full explanations of the SPIR-V binary shading language and compute/graphics pipelines
  • Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications
  • A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues
  • Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


MS SQL, T-SQL, and SQL Server Interview Questions

Author: William Barden
Publisher: William Barden
Kindle: B00SXNZ94I
Audience: SQL developers
Rating: 3.5

Reviewer: Ian Stirk

This book aims to help you succeed in a SQL developer interview, how does it fare?



Artificial Intelligence: Problems and their solutions

Authors: Danny Kopec, Shweta Shetty and Christopher Pileggi
Publisher: Mercury
Pages: 300
ISBN: 978-1938549830
Audience: People interested in puzzles and AI.
Rating: 3
Reviewer: Mike James 

A book with companion CD-ROM that solves AI problems - sounds just what the AI expert ordered!


More Reviews

 
 

   
Banner
RSS feed of all content
I Programmer - full contents
Copyright © 2017 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.