Book Watch Archive
Book Watch Archive
Third-Party JavaScript (Manning)
Friday, 16 August 2013

Guides web developers through the complete development of a  third-party JavaScript application, providing techniques for developing widgets that collect data for analytics, provide helpful overlays and dialogs, or implement features like chat or commenting. Examples throughout demo best practices for this emerging field.


AngularJS (O'Reilly)
Thursday, 15 August 2013

Develop smaller, lighter web apps that are simple to create and easy to test, extend, and maintain as they grow. This hands-on guide introduces you to AngularJS, the open source JavaScript framework that uses Model–view–controller (MVC) architecture, data binding, client-side templates, and dependency injection to create a much-needed structure for building web apps.


A Semantic Web Primer (MIT Press)
Wednesday, 14 August 2013

The development of the Semantic Web, with machine-readable content, has the potential to revolutionize the World Wide Web and its uses. Suitable for use as a textbook or for independent study by professionals, this introduction and guide describes key ideas, languages, and technologies and includes exercises, project descriptions, and annotated references to relevant online materials.


Processing 2nd Ed (Friends of Ed)
Tuesday, 13 August 2013

Subtitled Creative Coding and Generative Art in Processing 2 provides a fun and creative approach to learning programming. Using the easy-to-learn Processing programming language,shows how to draw with code, and animate in 2D and 3D. These basics open up a whole world of graphics and computer entertainment.


The Object-Oriented Thought Process (Addison-Wesley)
Monday, 12 August 2013

Written by a developer for developers who want to make the leap to object-oriented technologies, provides a solutions-oriented approach to object-oriented programming. Learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations.


Classic Game Design (Mercury)
Saturday, 10 August 2013

Collision detection, extra lives, power ups, and other essential design elements were invented by the mostly anonymous designers at early pioneering companies. Learn to use modern, free software tools such as Unity3D to create clones of five classic games: Pong, Breakout, Space Invaders, Galaxian, and Pacman. Code and art sources of the clone versions are freely available on the companion DVD and web site.


Start Here! Build Windows 8 Apps With HTML5 And JavaScript (Microsoft Press)
Friday, 09 August 2013

Learn the fundamentals of Windows 8 programming-and begin creating apps for desktops, laptops, tablets, and other devices. If you have previous experience with HTML5 and JavaScript-simply start here! This book introduces must-know concepts and getting-started techniques through easy-to-follow explanations, examples, and exercises.


Beginning C 5th Ed (Apress)
Thursday, 08 August 2013

Begin from first-principles and progress through step-by-step examples to become a competent, C-language programmer. As the basis for C#, Objective-C and C++, C is a foundational language that every programmer ought to know and will even help you better understand more modern languages such as Java.


Learning iOS Programming 3rd Ed (O'Reilly)
Wednesday, 07 August 2013

A rapid introduction to iPhone, iPad, and iPod touch programming with Objective-C and the core frameworks. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Packed with code samples, this book has been updated for iOS 6 and Xcode 4.


Redis in Action (Manning)
Tuesday, 06 August 2013

Introduces Redis and walks you through examples that demonstrate how to use it effectively. Begins by getting Redis set up properly and exploring the key-value model. Then dives into real use cases including simple caching, distributed ad targeting, and more. Experienced developers will appreciate chapters on clustering and internal scripting to make Redis easier to use.




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