Book Watch Archive
Book Watch Archive
Network Flow Analysis (No Starch Press)
Wednesday, 30 June 2010

Network flow analysis is the art of studying the traffic on a computer network. This book explains what flow is, how flows are used in network management, and how to use a flow analysis system. Real-world examples illustrate how to best apply the appropriate tools and how to analyze data to solve real problems.


Silverlight 4 Step by Step (Microsoft Press)
Tuesday, 29 June 2010

Teach yourself how to build rich Internet applications with Silverlight 4, one step at a time. With this practical, learn-by-doing tutorial, you'll learn how to create interactive user interfaces for the Web and the newest version of Windows Phone by mastering the essential tools and techniques for Silverlight.


Computer Vision (Springer)
Monday, 28 June 2010

Detection, Recognition and Reconstruction (Studies in Computational Intelligence) Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout.


Tapworthy: Designing Great iPhone Apps (O'Reilly)
Friday, 25 June 2010

Whether you're a designer, programmer, manager, or marketer, this book teaches you to "think iPhone" and helps you ask the right questions, and get the right answers, throughout the design process. Explore how design, psychology, culture, ergonomics, and usability can combine to create a tapworthy app.


SQL Antipatterns (Pragmatic Bookshelf)
Thursday, 24 June 2010

To help you avoid the pitfalls of database each chapter in this book helps you identify, explain, and correct a unique and dangerous antipattern. The four parts of the book group the anti​patterns in terms of logical database design, physical database design, queries, and application development.


Agile Game Development with SCRUM (Addison-Wesley)
Wednesday, 23 June 2010

Show how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
Offers dozens of tips, tricks, and solutions — all based firmly in reality and hard-won experience.


Brilliant Flash Professional CS5 (Prentice Hall)
Tuesday, 22 June 2010

Lavishly illustrated this book guides users through the essential tasks step-by-step and sets out to impart everything you need to know to get the most out of Adobe Flash Professional CS5.


Distributed Game Development (Focal Press)
Monday, 21 June 2010

Take control of your global game development team and make successful game titles using the 'Distributed Development' model. Tim Fields teaches you how to evaluate game deals, how to staff teams and how to maintain challenging relationships in order to get great games to market.


Creating a Web Site 2nd Ed (Pogue Press)
Friday, 18 June 2010

In this revised and updated edition volume in the Missing Manual series Matthew MacDonald demystifies the process of building a web site and provides tools, techniques, and guidance whether for a personal website, an e-commerce site, a blog, or a website for a specific occasion or promotion.


Network and System Security (Syngress)
Thursday, 17 June 2010

With chapters authored by leading experts in the field this book explores practical solutions to a wide range of network and systems security issues. Coverage includes building a secure organization; cryptography; system intrusion; UNIX and Linux security; Internet, intranet, LAN and RFID security.



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