Book Watch Archive
Book Watch Archive
Programming Beyond Practices (O'Reilly)
Wednesday, 09 November 2016

With a subtitle of "Be More Than Just A Code Monkey", Greg Brown argues that writing code is the easy part of a software developer's work. He sets out to explore the other 90% of the job, from requirements discovery and rapid prototyping to business analysis and designing for maintainability.

<ASIN:1491943823>

 
Scratch Programming Playground (No Starch Press)
Monday, 07 November 2016

Coding with Scratch is intuitive, versatile, and suited for visual learners, making it a popular first step for aspiring programmers. In Al Sweigart's book introducing this drag-and-drop language, readers follow step-by-step directions to make familiar games like Fruit Slicer, Asteroids, Snake, and even a game inspired by Super Mario Bros.

<ASIN:1593277628>

 
Java Performance Companion (Addison-Wesley)
Thursday, 03 November 2016

Picking up where his classic Java Performance (co-authored with Binu John) left off, in this book Charlie Hunt (along with Monica Beckwith, Poonam Parhar, and Bengt Rutisson concentrate in detail on two key elements of the Java platform: the Garbage First (G1) garbage collector and the HotSpot VM Serviceability Agent.

<ASIN:0133796825>

 
Functional Reactive Programming (Manning)
Wednesday, 02 November 2016

Functional Reactive Programming (FRP) is designed to deal with events as a stream of values over time rather than as a series of unique responses to discrete changes in state, and in this book Stephen Blackheath and Anthony Jones look at how FRP can keep logic tidy and improve event handling code with no loss of expressiveness.

<ASIN:1633430103>

 
Practical Augmented Reality (Addison-Wesley)
Monday, 31 October 2016

In this guide to the technologies and applications of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices, Steve Aukstakalnis covers both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon.

<ASIN:0134094239>

 
SVG Pocket Primer (Mercury Learning)
Thursday, 27 October 2016

This Pocket Primer is primarily for self-directed learners who want to learn SVG and it serves as a starting point for deeper exploration of its programming. In it Oswald Campesato provides an overview of of the major aspects of SVG and a solid introduction to SVG via complete code samples and images which are included on its companion DVD.

<ASIN:1944534598>

 
Robot Programming (Que)
Tuesday, 25 October 2016

In this guide to controlling autonomous robots, Cameron and Tracey Hughes take the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously.

<ASIN:0789755009>

 
Android Concurrency (Addison Wesley)
Monday, 24 October 2016

Android developer and consultant Blake Meike has created a complete cookbook of best-practice solutions for fully making use of the multi-core processors and heavily cached architectures now widespread on Android devices, and for taking advantage of significant improvements in the Android 5 (Lollipop) release. The book has practical solutions for everything from inter-thread communication to network communication to debugging complex concurrency issues.

<ASIN:0134177436>

 
Designing UX: Forms (O'Reilly)
Thursday, 20 October 2016

This book will walk you through every part of designing forms that provide a positive user experience. Jessica Enders covers all aspects from the words on the form, to how it looks, and on to interactivity.  The book shows how to design a web form that works beautifully on mobiles, laptops and desktops.

<ASIN:0994347057>

 
The CS Detective (No Starch Press)
Wednesday, 19 October 2016

Jeremy Kubica is a Google principal engineer working on machine learning and algorithms. To make computer science accessible and fun for Computer Science students and others he has written a detective story, subtitled "An Algorithmic Tale of Crime, Conspiracy, and Computation". In it readers meet Frank Runtime, disgraced ex-detective; hard-boiled private eye and search expert who uses algorithmic tools to solve a robbery.  

<ASIN:1593277490>

 
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